1Compiling with Fink
There is a solution for the fink users:
- install the required packages from Fink Unstable:
fink install exiv2 libexif12 libexiv2 libjpeg libpng3 libtiff gtk+2 gtk+2-dev - download the sources of UFRaw
- UFRaw won’t automatically detect exiv2 as it’s not up to date with the version (0.14) availlable from Fink, so you have to change two little things before compiling:
- create a file in the ufraw directory with the folowing content:
and name that file exiv2-config. Make it executable:
chmod +x exiv2-config
- change in the file ufraw_exiv2.cc the line 204 to be:
- add the current directory to the path and set the loading path. Execute on the command line:
- launch the configuration:
./configure --enable-extras -with-exiv2 --with-libexifyou should get:configure: ======================
summary =====================
configure: build gimp plug-in: yes
configure: hidden directories support (GTK>=2.6): yes
configure: EXIF support using libexif: yes
configure: EXIF support using exiv2: yes
configure: JPEG support: yes
configure: TIFF support: yes
configure: TIFF deflate (lossless compression) support: yes
- you can now do a
makeandsudo make installto install UFRaw.
2Using UFRaw from OSX
To launch the UFRaw editor, you will need to have X11 installed. You can always launch the batch tool from the command line.
It’s a bit annoying to go in the terminal of X11 and starting UFRaw from there. In particular when you want to work on a big set of files. This is why I used platypus to make a "real" OS X application to launch UFRaw from the finder and be able to drag and drop files on it.
You can also associate this application in the Finder to open your usual RAW file format and the .ufraw files with UFRaw as the default application.
Note: This application is just a launcher and still requires that you install UFRaw as described above.




